/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using Meteor.Common; using System; using System.IO; namespace Meteor.Map.packets.receive { class PongPacket { public const ushort OPCODE = 0x0001; public const uint PACKET_SIZE = 0x40; public static SubPacket BuildPacket(uint playerActorID, uint pingTicks) { byte[] data = new byte[PACKET_SIZE-0x20]; using (MemoryStream mem = new MemoryStream(data)) { using(BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)pingTicks); binWriter.Write((UInt32)0x14D); } } SubPacket subpacket = new SubPacket(OPCODE, playerActorID, data); return subpacket; } } }