--[[ BonusPointCommand Script Functions: operateUI(pointsAvailable, pointsLimit, str, vit, dex, int, min, pie) --]] function onEventStarted(player, actor, triggerName) --local points = player:GetAttributePoints(); --player:RunEventFunction("delegateCommand", actor, "operateUI", points.available, points.limit, points.inSTR, points.inVIT, points.inDEX, points.inINT, points.inMIN, points.inPIT); player:RunEventFunction("delegateCommand", actor, "operateUI", 10, 10, 10, 10, 10, 10, 10, 10); end function onEventUpdate(player, actor, step, arg1) --Submit player:EndCommand(); end