function onEventStarted(player, npc) defaultSea = GetStaticActor("DftSea"); player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil); end function onEventUpdate(player, npc, blah, menuSelect) if (menuSelect == 1) then GetWorldManager():DoZoneChange(player, 12); end player:EndEvent(); end