using System.IO; using System.Text; using FFXIVClassic.Common; using System; using FFXIVClassic_Map_Server.packets.send.search; namespace FFXIVClassic_Map_Server.packets.send.social { class PlayerSearchInfoResultPacket { public const ushort OPCODE = 0x01DF; public const uint PACKET_SIZE = 0x3C8; public static SubPacket BuildPacket(uint sourceActorId, uint searchSessionId, byte resultCode, PlayerSearchResult[] results, ref int offset) { byte[] data = new byte[PACKET_SIZE - 0x20]; byte count; if (results.Length - offset < 8) count = (byte)(results.Length - offset); else count = 8; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { for (int i = offset; i < count; i++) { long start = binWriter.BaseStream.Position; binWriter.Write((Byte)results[i].preferredClass); binWriter.Write((Byte)0); binWriter.Write((Byte)results[i].clientLanguage); binWriter.Write((UInt16)results[i].currentZone); binWriter.Write((Byte)results[i].initialTown); binWriter.Write((Byte)0); binWriter.Write((Byte)results[i].status); binWriter.Write((Byte)results[i].currentClass); binWriter.Write((Byte)0); binWriter.Write(Encoding.ASCII.GetBytes(results[i].name), 0, Encoding.ASCII.GetByteCount(results[i].name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(results[i].name)); binWriter.Seek((int)(start + 30), SeekOrigin.Begin); //classes binWriter.Seek((int)(start + 30 + 20), SeekOrigin.Begin); //jobs } } } offset += count; return new SubPacket(OPCODE, sourceActorId, data); } } }