using System.IO; using System.Text; using FFXIVClassic.Common; namespace FFXIVClassic_Map_Server.packets.send.social { class RetainerResultEndPacket { public const ushort OPCODE = 0x01DA; public const uint PACKET_SIZE = 0x038; public static SubPacket BuildPacket(uint sourceActorId, bool isSuccess) { byte[] data = new byte[PACKET_SIZE - 0x20]; data[16] = (byte) (isSuccess ? 1 : 0); return new SubPacket(OPCODE, sourceActorId, data); } } }