using System; namespace FFXIVClassic_Map_Server.packets.send.player { class SetPlayerTitlePacket { public const ushort OPCODE = 0x019D; public const uint PACKET_SIZE = 0x28; public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint titleID) { return new SubPacket(OPCODE, playerActorID, targetActorID, BitConverter.GetBytes((UInt64)titleID)); } } }