require("global"); require("weaponskill"); function onSkillPrepare(caster, target, skill) return 0; end; function onSkillStart(caster, target, skill) return 0; end; --Reset Berserk effect, increase damage? function onCombo(caster, target, skill) --Get Berserk statuseffect local berserk = caster.statusEffects.GetStatusEffectById(223160); --if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase potency if berserk != nil then local apPerHit = 20; local defPerHit = 20; if berserk.GetTier() == 2 then apPerHit = 24; end attacker.SubtractMod(modifiersGlobal.Attack, apPerHit * berserk.GetExtra()); attacker.Add(modifiersGlobal.Defense, defPerHit * berserk.GetExtra()); berserk.SetExtra(0); skill.basePotency = skill.basePotency * 1.5; end; end; function onSkillFinish(caster, target, skill, action, actionContainer) --calculate ws damage action.amount = skill.basePotency; --DoAction handles rates, buffs, dealing damage action.DoAction(caster, target, skill, actionContainer); end;