require("global"); require("utils"); properties = { permissions = 0, parameters = "sssss", description = [[ Angle stuff! !anglestuff ]], } function onTrigger(player, argc) local sender = "[battleaction] "; if player and player.currentTarget then local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil; actor.Ability(23459, actor.actorId); else print(sender.."unable to add experience, ensure player name is valid."); end; end;