--[[ PopulaceChocoboLender Script Functions: eventTalkWelcome(player) - Start Text eventAskMainMenu(player, curLevel, hasFundsForRent, isPresentChocoboIssuance, isSummonMyChocobo, isChangeBarding, currentChocoboWare) - Shows the main menu eventTalkMyChocobo(player) - Starts the cutscene for getting a chocobo eventSetChocoboName(true) - Opens the set name dialog eventAfterChocoboName(player) - Called if player done naming chocobo, shows cutscene, returns state and waits to teleport outside city. eventCancelChocoboName(player) - Called if player cancels naming chocobo, returns state. eventTalkStepBreak(player) - Finishes talkTurn and says a goodbye --]] require ("global") function init(npc) return false, false, 0, 0; end function onEventStarted(player, npc, triggerName) callClientFunction(player, "eventTalkWelcome", player); callClientFunction(player, "eventAskMainMenu", player, 20, true, true, true, true, 4); --callClientFunction(player, "eventTalkMyChocobo", player); --callClientFunction(player, "eventSetChocoboName", false); --callClientFunction(player, "eventAfterChocoboName", player); player:EndEvent(); end