require("modifiers") require("hiteffect") require("battleutils") --Untraited reduces cooldown by 50% --Traited reduces cooldown by 100% function onCommandStart(effect, owner, skill, actionContainer) --27259: Light Shot if skill.id == 27259 then skill.numHits = effect.GetMagnitude(); end end; function onCommandFinish(effect, owner, skill, actionContainer) --27259: Light Shot if skill.id == 27259 then actionContainer.AddAction(owner.statusEffects.RemoveStatusEffectForBattleAction(effect)); end end;