require("modifiers"); function onGain(target, effect) local currEvade = target.GetMod(modifierGlobals.Evasion); target.SetMod(modifierGlobals.Evasion, currEvade + 15); end; function onLose(target, effect) local currEvade = target.GetMod(modifierGlobals.Evasion); target.SetMod(modifierGlobals.Evasion, currEvade - 15); end;