--[[ Globals referenced in all of the lua scripts --]] --ACTOR STATES ACTORSTATE_PASSIVE = 0; ACTORSTATE_DEAD1 = 1; ACTORSTATE_ACTIVE = 2; ACTORSTATE_DEAD2 = 3; ACTORSTATE_SITTING_ONOBJ = 11; ACTORSTATE_SITTING_ONFLOOR = 13; ACTORSTATE_MOUNTED = 15; --UTILS function callClientFunction(player, functionName, ...) player:RunEventFunction(functionName, ...); result = coroutine.yield(); return result; end