using FFXIVClassic.Common; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.packets.send.actor; using System; using System.Collections.Generic; namespace FFXIVClassic_Map_Server.actors.director { class OpeningDirector : Director { public OpeningDirector(Player player, uint id) : base(player, id) { this.displayNameId = 0; this.customDisplayName = String.Format("openingDire_{0}_{1}", player.zone.zoneName, "04"); this.actorName = String.Format("openingDire_{0}_{1}@{2:x3}{3:x2}", player.zone.zoneName, "04", player.zoneId, 0); this.actorName = this.actorName.Replace("Battle", "Btl"); this.className = "OpeningDirector"; this.eventConditions = new EventList(); List noticeEventList = new List(); noticeEventList.Add(new EventList.NoticeEventCondition("noticeEvent", 0xE, 0x0)); noticeEventList.Add(new EventList.NoticeEventCondition("noticeRequest", 0x0, 0x1)); this.eventConditions.noticeEventConditions = noticeEventList; } public override SubPacket CreateScriptBindPacket(uint playerActorId) { List lParams; lParams = LuaUtils.CreateLuaParamList("/Director/OpeningDirector", false, false, false, false, 0x13881); return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams); } } }