require ("global") --[[ Quest Script Name: Sanguine Studies Code: Wld0u2 Id: 110754 Prereq: Level 27, Any Class ]] -- Sequence Numbers SEQ_000 = 0; -- Kill Amal'jaa Grunts SEQ_001 = 1; -- Talk to Papala. -- Actor Class Ids ENPC_PAPALA = 1001316; BNPC_AMALJAA_GRUNTS = 2106537; -- Quest Markers MRKR_PAPALA = 11130101; MRKR_AMALJAA_GRUNTS = 11130102; -- Counters COUNTER_QUESTITEM = 0; -- Quest Details OBJECTIVE_ITEMID = 11000173; OBJECTIVE_AMOUNT = 3; function onStart(player, quest) quest:StartSequence(SEQ_000); end function onFinish(player, quest) end function onStateChange(player, quest, sequence) if (sequence == SEQ_ACCEPT) then quest:SetENpc(ENPC_PAPALA, QFLAG_PLATE); elseif (sequence == SEQ_000) then quest:SetENpc(ENPC_PAPALA); quest:SetENpc(BNPC_AMALJAA_GRUNTS); elseif (sequence == SEQ_001) then quest:SetENpc(ENPC_PAPALA, QFLAG_REWARD); end end function onTalk(player, quest, npc, eventName) local npcClassId = npc.GetActorClassId(); local seq = quest:GetSequence(); -- Offer the quest if (npcClassId == ENPC_PAPALA and seq == SEQ_ACCEPT) then local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventPapalaStart"); if (questAccepted == 1) then player:AcceptQuest(quest); end player:EndEvent(); return; -- Quest Progress elseif (seq == SEQ_000) then if (npcClassId == ENPC_PAPALA) then callClientFunction(player, "delegateEvent", player, quest, "processEvent000"); end --Quest Complete elseif (seq == SEQ_001) then if (npcClassId == ENPC_PAPALA) then callClientFunction(player, "delegateEvent", player, quest, "processEvent010"); callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9); player:CompleteQuest(quest); end end quest:UpdateENPCs(); player:EndEvent(); end function onKillBNpc(player, quest, bnpc) if (bnpc == BNPC_AMALJAA_GRUNTS) then local counterAmount = quest:GetData():IncCounter(COUNTER_QUESTITEM); attentionMessage(player, 25246, OBJECTIVE_ITEMID, 1); -- You obtain if (counterAmount >= OBJECTIVE_AMOUNT) then attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete! quest:StartSequence(SEQ_001); end end end function getJournalInformation(player, quest) return quest:GetData():GetCounter(COUNTER_QUESTITEM); end function getJournalMapMarkerList(player, quest) local sequence = quest:getSequence(); if (sequence == SEQ_000) then return MRKR_AMALJAA_GRUNTS; elseif (sequence == SEQ_001) then return MRKR_PAPALA; end end