require("global"); properties = { permissions = 0, parameters = "ddd", description = [[ Sets anim id for current target !anim | ]], } function onTrigger(player, argc, aType, a1, a2) npc = player;--GetWorldManager():GetActorInWorldByUniqueId("test"); aType = tonumber(aType); a1 = tonumber(a1); a2 = tonumber(a2); a1 = bit32.band(a1, 0xFFF); a2 = bit32.band(a2, 0xFFF); aType = bit32.band(aType, 0xFF); animId = bit32.bor(bit32.lshift(a2, 12), a1); animId = bit32.bor(bit32.lshift(aType, 24), animId); print("AHHH"); player:PlayAnimation(0x10005000); end;