require("global"); properties = { permissions = 0, parameters = "s", description = [[ Changes appearance for equipment with given parameters. !graphic ]], } function onTrigger(player, argc, appearanceId) local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local sender = "[setappearance] "; app = tonumber(appearanceId) or 0; --player:SendMessage(messageID, sender, string.format("appearance %u", app)); targetActor = GetWorldManager():GetActorInWorld(player.currentTarget) if targetActor then targetActor.ChangeNpcAppearance(app); player:SendMessage(messageID, sender, string.format("appearance %u", app)); end; end;