using FFXIVClassic_Map_Server.lua; using System.Collections.Generic; using System.IO; namespace FFXIVClassic_Map_Server.packets.send.player { class InfoRequestResponsePacket { public const ushort OPCODE = 0x0133; public const uint PACKET_SIZE = 0xE0; public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, List luaParams) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { LuaUtils.WriteLuaParams(binWriter, luaParams); } } return new SubPacket(OPCODE, playerActorID, targetActorID, data); } } }