require("/quests/man/man0l0") function onEventStarted(player, actor, triggerName) man0l0Quest = GetStaticActor("Man0l0"); player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal001withHQ", nil, nil, nil, nil); --player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_1", nil, nil, nil, nil); end function onEventUpdate(player, npc, resultId) player:EndEvent(); end function onTalked(player, npc) man0l0Quest = player:GetQuest("Man0l0"); if (man0l0Quest ~= nil) then if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then doorNpc = GetWorldManager():GetActorInWorld(1090025); player:SetEventStatus(doorNpc, "pushDefault", true, 0x2); doorNpc:SetQuestGraphic(player, 0x3); end end end