require ("global") function onEventStarted(player, npc) defaultSea = GetStaticActor("DftSea"); choice = callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil); if (choice == 1) then GetWorldManager():DoZoneChange(player, 13); elseif (choice == 2) then --Do Set Homepoint end player:EndEvent(); end