/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using Meteor.Map.dataobjects; using Meteor.Map.DataObjects; using Newtonsoft.Json; using System; using System.Collections.Generic; namespace Meteor.Map.Actors { class PassiveGuildleve : Quest { private Recipe targetRecipe; private byte currentDifficulty; private short currentCrafted; private short currentAttempt; private bool hasMaterials; private PassiveGuildleveData passiveGLData; public PassiveGuildleve(Quest staticQuest, Player owner, byte currentDifficulty) : base(staticQuest, owner) { passiveGLData = Server.GetPassiveGLGamedata(GetQuestId()); targetRecipe = Server.ResolveRecipe().GetRecipeByItemID(passiveGLData.objectiveItemId[currentDifficulty]); this.currentDifficulty = currentDifficulty; currentAttempt = 0; currentCrafted = 0; hasMaterials = false; } public PassiveGuildleve(Quest staticQuest, Player owner, string questDataJson) : base(staticQuest, owner) { passiveGLData = Server.GetPassiveGLGamedata(GetQuestId()); Dictionary questData = null; if (questDataJson != null) questData = JsonConvert.DeserializeObject>(questDataJson); if (questData == null) questData = new Dictionary(); currentDifficulty = questData.ContainsKey("currentDifficulty") ? (byte)Convert.ToByte(questData["currentDifficulty"]) : (byte)0; currentAttempt = questData.ContainsKey("currentAttempt") ? (short)Convert.ToInt16(questData["currentAttempt"]) : (short)0; currentCrafted = questData.ContainsKey("currentCrafted") ? (short)Convert.ToInt16(questData["currentCrafted"]) : (short)0; hasMaterials = questData.ContainsKey("hasMaterials") ? (bool)questData["hasMaterials"] : false; targetRecipe = Server.ResolveRecipe().GetRecipeByItemID(passiveGLData.objectiveItemId[currentDifficulty]); } public void CraftSuccess() { currentCrafted += (short) targetRecipe.resultQuantity; currentAttempt++; } public void CraftFail() { currentAttempt++; } public Recipe GetRecipe() { return targetRecipe; } public int GetObjectiveQuantity() { return passiveGLData.objectiveQuantity[currentDifficulty]; } public int getCurrentCrafted() { return currentCrafted; } public int GetRemainingMaterials() { return passiveGLData.numberOfAttempts[currentDifficulty] - currentAttempt; } public int GetCurrentAttempt() { return currentAttempt; } public int GetMaxAttempts() { return passiveGLData.numberOfAttempts[currentDifficulty]; } public byte GetCurrentDifficulty() { return currentDifficulty; } public bool HasMaterials() { return hasMaterials; } public PassiveGuildleveData GetPassiveGLData() { return passiveGLData; } public override void SaveData() { Database.SaveQuest(owner, this); } public override string GetSerializedQuestData() { Dictionary questData = new Dictionary { { "currentDifficulty", currentDifficulty }, { "currentAttempt", currentAttempt }, { "currentCrafted", currentCrafted }, { "hasMaterials", hasMaterials } }; return JsonConvert.SerializeObject(questData, Formatting.Indented); } } }