using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.actors { class EventList { public List talkEventConditions; public List noticeEventConditions; public List emoteEventConditions; public List pushWithCircleEventConditions; public List pushWithFanEventConditions; public List pushWithBoxEventConditions; public class TalkEventCondition { public byte unknown1; public bool isDisabled = false; public string conditionName; } public class NoticeEventCondition { public byte unknown1; public byte unknown2; public string conditionName; public NoticeEventCondition(string name, byte unk1, byte unk2) { conditionName = name; unknown1 = unk1; unknown2 = unk2; } } public class EmoteEventCondition { public byte unknown1; public byte unknown2; public byte emoteId; public string conditionName; } public class PushCircleEventCondition { public string conditionName = ""; public float radius = 30.0f; public bool outwards = false; public bool silent = true; } public class PushFanEventCondition { public string conditionName; public float radius = 30.0f; public bool outwards = false; public bool silent = true; } public class PushBoxEventCondition { public string conditionName = ""; public float size = 30.0f; public bool outwards = false; public bool silent = true; } } }