--[[ PopulaceCaravanGuide Script This script handles the caravan guide class, which is for the actor who escorts the chocobos behind them during Caravan Security events. Functions: caravanGuardCancel() - Menu prompt to abandon the caravan caravanGuardReward(cargo, nil, areaName, playerGC, killCount, areaName2) - Reward dialog for completing the caravan - cargo = 0 (none) through 9 (all) for varying degrees of success dialog - If playerGC doesn't match the GC of the areaName region, NPC mentions you don't need their seals. - killCount shows an extra dialog if 40-49 enemies were slain, and a different one at 50+ caravanGuardNotReward() - Dialog stating you didn't contribute to the event at all caravanGuardFailReward(areaName, areaName2) - Failure dialog, NPC offers free gysahl green, then offers free teleport back to aetheryte caravanGuardThanks(name1, name2, name3) - Dialog for joining the caravan. NPC names the three chocobos. Name IDs from xtx_displayName caravanGuardOffer(areaName, areaName2, playerGC) - Dialog for who to talk to for joining the caravan. caravanGuardAmple(areaName, areaName2) - Dialog for NPC taking a break? caravanGuardSuccess() - Dialog when you reached destination? caravanGuardFailure(areaName, areaName2) - Failure dialog for mentioned area. caravanGuardIgnore() - Resets NPC state for player? Or used for players not flagged for the event. caravanGuardBonusReward(nil, isBonus?) - NPC says variation on a piece of dialog from the boolean passed caravanGuardNotBonusReward() - Inventory full flavour dialog Notes: Functions employing areaName/areaName2 add their value together in the client's script to get the area name. Said area values are... 1 = Wineport, 2 = Quarrymill, 3 = Silver Bazaar, 4 = Aleport, 5 = Hyrstmill, 6 = Golden Bazaar areaName will always be 1-3 for caravanGuardReward to function as expected for GC-related dialog areaName2 will always be either 0 or 3. 0 for the lower level caravan area name, 3 for the higher level. populaceCaravanGuide sheet: ID Dialog Comment 6 It is time. Come, let us ride. - Caravan begins. 12 We've arrived at last! Come and speak to me when you're ready to claim your reward. - Caravan completed. 23 We're under attack! The chocobos! Protect the chocobos! - Caravan aggros monsters 27 Gods, have we already come this far? At this pace, we stand to make good time. - Says between 50% & 90% of the way to desgination? Can be said more than once per run 28 Well fought, friend. I thank the gods you're with us. Come, onward! - Cleared monsters that caravan aggro'd TO-DO: Document actors involved. Should be six of them. --]] require ("global") function init(npc) return false, false, 0, 0; end function onEventStarted(player, npc, triggerName) local areaName = 1; local areaName2 = 3; local playerGC = 1; local cargo = 9; local killCount = 50; callClientFunction(player, "caravanGuardOffer", areaName, areaName2, playerGC); --callClientFunction(player, "caravanGuardReward", cargo, nil, areaName, playerGC, killCount, areaName2); --player:SendGameMessageLocalizedDisplayName(npc, 6, MESSAGE_TYPE_SAY, npc.displayNameId); player:EndEvent(); end