using FFXIVClassic.Common; using System; using System.IO; namespace FFXIVClassic_World_Server.Packets.Send.Login { class Login0x7ResponsePacket { public static SubPacket BuildPacket(uint actorID) { byte[] data = new byte[0x18]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { try { binWriter.Write((UInt32)actorID); binWriter.Write((UInt32)type); } catch (Exception) { } } } return BasePacket.CreatePacket(data, false, false); } } }