require ("global") --[[ Quest Script Name: Trading Tongueflaps Code: Wld0l1 Id: 110771 Prereq: Level 5, Any Class ]] -- Sequence Numbers SEQ_000 = 0; -- Talk to Ryssfloh. SEQ_001 = 1; -- Talk to Sweetnix Rosycheeks. -- Actor Class Ids SWEETNIX = 1001573; RYSSFLOH = 1000359; -- Quest Markers MRKR_RYSSFLOH = 11110001; MRKR_SWEETNIX = 11110002; function onStart(player, quest) quest:StartSequence(SEQ_000); end function onFinish(player, quest) end function onStateChange(player, quest, sequence) if (sequence == SEQ_ACCEPT) then quest:SetENpc(SWEETNIX, QFLAG_PLATE); end if (sequence == SEQ_000) then quest:SetENpc(SWEETNIX); quest:SetENpc(RYSSFLOH, QFLAG_PLATE); elseif (sequence == SEQ_001) then quest:SetENpc(RYSSFLOH); quest:SetENpc(SWEETNIX, QFLAG_REWARD); end end function onTalk(player, quest, npc, eventName) local npcClassId = npc.GetActorClassId(); local seq = quest:GetSequence(); -- Offer the quest if (npcClassId == SWEETNIX and not player:HasQuest(quest)) then local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventSweetnixStart"); if (questAccepted == 1) then player:AcceptQuest(quest); end player:EndEvent(); return; end -- Quest Progress if (seq == SEQ_000) then if (npcClassId == SWEETNIX) then callClientFunction(player, "delegateEvent", player, quest, "followEvent005"); elseif (npcClassId == RYSSFLOH) then callClientFunction(player, "delegateEvent", player, quest, "processEvent010"); quest:StartSequence(SEQ_001); end elseif (seq == SEQ_001) then --Quest Complete if (npcClassId == SWEETNIX) then callClientFunction(player, "delegateEvent", player, quest, "processEvent020"); callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9); player:CompleteQuest(quest); elseif (npcClassId == RYSSFLOH) then callClientFunction(player, "delegateEvent", player, quest, "followEvent015"); quest:StartSequence(SEQ_001); end end quest:UpdateENPCs(); player:EndEvent(); end function getJournalMapMarkerList(player, quest) local sequence = quest:getSequence(); if (sequence == SEQ_000) then return MRKR_RYSSFLOH; elseif (sequence == SEQ_001) then return MRKR_SWEETNIX; end end