/* =========================================================================== Copyright (C) 2015-2019 Project Meteor Dev Team This file is part of Project Meteor Server. Project Meteor Server is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Project Meteor Server is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with Project Meteor Server. If not, see . =========================================================================== */ using System; using Meteor.Map.Actors; using Meteor.Map.packets.send.actor; namespace Meteor.Map.actors.chara.ai.state { class DespawnState : State { private DateTime respawnTime; public DespawnState(Character owner, uint respawnTimeSeconds) : base(owner, null) { startTime = Program.Tick; respawnTime = startTime.AddSeconds(respawnTimeSeconds); owner.ChangeState(SetActorStatePacket.MAIN_STATE_DEAD2); owner.OnDespawn(); } public override bool Update(DateTime tick) { if (tick >= respawnTime) { owner.ResetTempVars(); owner.Spawn(tick); return true; } return false; } } }