text/microsoft-resx
2.0
System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
Adds the specified currency to the current player's inventory
*Syntax: givecurrency <quantity>
givecurrency <type> <quantity>
<type> is the specific type of currency desired, defaults to gil if no type specified
Adds the specified items to the current player's inventory
*Syntax: giveitem <item id>
giveitem <item id> <quantity>
giveitem <item id> <quantity> <type>
<item id> is the item's specific id as defined in the server database
<type> is the type as defined in the server database (defaults to standard item if not specified)
Adds the specified key item to the current player's inventory
*Syntax: givekeyitem <item id>
<item id> is the key item's specific id as defined in the server database
Use !help(command) for details
Available commands:
Standard: mypos, music, warp
Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones
Test: test weather
Changes the currently playing background music
*Syntax: music <music id>
<music id> is the music's specific id as defined in the client
Prints out your current location
*Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data
*Syntax: property <value 1> <value 2> <value 3>
*Syntax: property2 <value 1> <value 2> <value 3>
Reloads the current item data from the database
Reloads the current zone data from the database
Removes the specified currency from the current player's inventory
*Syntax: removecurrency <quantity>
removecurrency <type> <quantity>
<type> is the specific type of currency desired, defaults to gil if no type specified
Removes the specified items to the current player's inventory
*Syntax: removeitem <itemid>
removeitem <itemid> <quantity>
<item id> is the item's specific id as defined in the server database
Removes the specified key item to the current player's inventory
*Syntax: removekeyitem <itemid>
<item id> is the key item's specific id as defined in the server database
Server sends a special packet to the client
*Syntax: sendpacket <path to packet>
<Path to packet> is the path to the packet, starting in <map server install location>\packet
Overrides the currently displayed character equipment in a specific slot
*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot
*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid>
<w/e/v/c id> are as defined in the client game data
Changes the current weather
*Syntax: test weather <weather id>
<weather id> is the weather's specific id as defined in the client
Teleports the player to the specified location
*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name
*Syntax: warp <location list>
warp <X coordinate> <Y coordinate> <Z coordinate>
warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>
<location list> is a pre-defined list of locations from the server database
<zone id> is the zone's id as defined in the server database
<instance> is an instanced copy of the desired zone that's only visible to the current player