using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.dataobjects.chara { class CharaWork { public uint PROPERTY_NAMEPLATE_VISIBLE = 1; public uint PROPERTY_NAMEPLATE_VISIBLE2 = 5; public ParameterSave parameterSave = new ParameterSave(); public ParameterTemp parameterTemp = new ParameterTemp(); public BattleSave battleSave = new BattleSave(); public BattleTemp battleTemp = new BattleTemp(); public EventSave eventSave = new EventSave(); public EventTemp eventTemp = new EventTemp(); public bool gameParameter = false; public byte[] property = new byte[32]; public ushort[] status = new ushort[20]; public uint[] statusShownTime = new uint[20]; public uint[] command = new uint[64]; //ACTORS public byte[] commandCategory = new byte[64]; public byte commandBorder = 0x20; public bool[] commandAcquired = new bool[4096]; public bool[] additionalCommandAcquired = new bool[36]; public uint currentContentGroup; public uint depictionJudge = 0xa0f50911; } }