using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.dataobjects.chara { class ParameterSave { public short[] hp = new short[8]; public short[] hpMax = new short[8]; public short mp; public short mpMax; public byte[] state_mainSkill = new byte[4]; public ushort state_mainSkillLevel; public byte[] state_boostPointForSkill = new byte[4]; public uint[] commandSlot_recastTime = new uint[40]; public bool[] commandSlot_compatibility = new bool[40]; public ushort[] giftCommandSlot_commandId = new ushort[10]; public ushort[] constanceCommandSlot_commandId = new ushort[10]; public byte abilityCostPoint_used; public byte abilityCostPoint_max; public byte giftCostPoint_used; public byte giftCostPoint_max; public byte constanceCostPoint_used; public byte constanceCostPoint_max; } }