using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.Actor { class SetActorNamePacket { public const ushort OPCODE = 0x013D; public const uint PACKET_SIZE = 0x48; public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint displayNameID, string customName) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)displayNameID); if (displayNameID == 0xFFFFFFFF) { if (customName.Length <= 0x20) binWriter.Write(Encoding.ASCII.GetBytes(customName)); else binWriter.Write(Encoding.ASCII.GetBytes("ERROR: NAME TO BIG")); } } } SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data); return packet; } } }