require ("global") require ("quests/etc/etc3g0") function onSpawn(player, npc) if (player:HasQuest("Etc3g0") == true and player:GetQuest("Etc3g0"):GetPhase() == 0) then if player:GetQuest("Etc3g0"):GetQuestFlag(FLAG_TALKED_NELLAURE) == false then npc:SetQuestGraphic(player, 0x2); else npc:SetQuestGraphic(player, 0x0); end else npc:SetQuestGraphic(player, 0x0); end end function onEventStarted(player, npc) defaultFst = GetStaticActor("DftFst"); quest = GetStaticActor("Etc3g0"); if (player:HasQuest("Etc3g0") == true) then unknown, result = callClientFunction(player, "switchEvent", defaultFst, quest, nil, nil, 1, 1, 0x3f1); if (result == 1) then callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithNellaure_001", nil, nil, nil); elseif (result == 2) then ownedQuest = player:GetQuest("Etc3g0"); if (ownedQuest:GetQuestFlag(FLAG_TALKED_NELLAURE)) == false then callClientFunction(player, "delegateEvent", player, quest, "processEventNellaureSpeak", nil, nil, nil); ownedQuest:SetQuestFlag(FLAG_TALKED_NELLAURE, true); ownedQuest:SaveData(); npc:SetQuestGraphic(player, 0x0); checkNextPhase(player); else callClientFunction(player, "delegateEvent", player, quest, "processEventNellaureSpeakAfter", nil, nil, nil); end end else callClientFunction(player, "delegateEvent", player, defaultFst, "defaultTalkWithNellaure_001", nil, nil, nil); end player:endEvent(); end