using System; using System.Net.Sockets; using FFXIVClassic.Common; using System.Collections.Concurrent; using Cyotek.Collections.Generic; using System.Net; namespace FFXIVClassic_Lobby_Server { class ClientConnection { //Connection stuff public Blowfish blowfish; public Socket socket; public byte[] buffer = new byte[0xffff]; public CircularBuffer incomingStream = new CircularBuffer(1024); public BlockingCollection SendPacketQueue = new BlockingCollection(100); public int lastPartialSize = 0; //Instance Stuff public uint currentUserId = 0; public uint currentAccount; public string currentSessionToken; //Chara Creation public string newCharaName; public uint newCharaPid; public uint newCharaCid; public ushort newCharaSlot; public ushort newCharaWorldId; public void ProcessIncoming(int bytesIn) { if (bytesIn == 0) return; incomingStream.Put(buffer, 0, bytesIn); } public void QueuePacket(BasePacket packet) { SendPacketQueue.Add(packet); } public void FlushQueuedSendPackets() { if (!socket.Connected) return; while (SendPacketQueue.Count > 0) { BasePacket packet = SendPacketQueue.Take(); byte[] packetBytes = packet.GetPacketBytes(); byte[] buffer = new byte[0xffff]; Array.Copy(packetBytes, buffer, packetBytes.Length); try { socket.Send(packetBytes); } catch(Exception e) { Program.Log.Error(e, "Weird case, socket was d/ced: {0}"); } } } public String GetAddress() { return String.Format("{0}:{1}", (socket.RemoteEndPoint as IPEndPoint).Address, (socket.RemoteEndPoint as IPEndPoint).Port); } public void Disconnect() { socket.Shutdown(SocketShutdown.Both); socket.Disconnect(false); } } }