using FFXIVClassic.Common; using FFXIVClassic_Map_Server.actors.director; using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.packets.send.actor; using System; using System.Collections.Generic; namespace FFXIVClassic_Map_Server.Actors { class WeatherDirector : Director { private uint weatherId; public WeatherDirector(Player player, uint weatherId) : base(player, 0x5FF80003) { this.weatherId = weatherId; this.displayNameId = 0; this.customDisplayName = String.Format("weatherDire_{0}_{1}", player.zone.zoneName, "07"); this.actorName = String.Format("weatherDire_{0}_{1}@{2:x3}{3:x2}", player.zone.zoneName, "04", player.zoneId, 0); this.className = "Debug"; } public override SubPacket CreateScriptBindPacket(uint playerActorId) { List lParams; lParams = LuaUtils.CreateLuaParamList("/Director/Weather/WeatherDirector", false, false, false, false, weatherId); return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams); } public override BasePacket GetSpawnPackets(uint playerActorId) { List subpackets = new List(); subpackets.Add(CreateAddActorPacket(playerActorId, 0)); subpackets.Add(CreateSpeedPacket(playerActorId)); subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1)); subpackets.Add(CreateNamePacket(playerActorId)); subpackets.Add(CreateStatePacket(playerActorId)); subpackets.Add(CreateIsZoneingPacket(playerActorId)); subpackets.Add(CreateScriptBindPacket(playerActorId)); return BasePacket.CreatePacket(subpackets, true, false); } } }