using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.actor { class SetActorIconPacket { public const uint DISCONNECTING = 0x00010000; public const uint ISGM = 0x00020000; public const uint ISAFK = 0x00000100; public const ushort OPCODE = 0x0145; public const uint PACKET_SIZE = 0x28; public static SubPacket buildPacket(uint playerActorID, uint targetActorID, uint iconCode) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)iconCode); } } return new SubPacket(OPCODE, playerActorID, targetActorID, data); } } }