require ("global") require ("quest") --[[ Quest Script Name: The Penultimate Prank Code: Etc1g4 Id: 110658 Prereq: Level 30, Any DoW/DoM ]] -- Sequence Numbers SEQ_000 = 0; -- Kill Aurora Anglers. SEQ_001 = 1; -- Talk to Nicoliaux. -- Actor Class Ids ENPC_NICOLIAUX = 1000409; BNPC_AURORA_ANGLER = 2104508; -- Quest Markers MRKR_ANGLER_AREA = 11065801; MRKR_NICOLIAUX = 11065802; -- Counters COUNTER_QUESTITEM = 0; -- Quest Details OBJECTIVE_ITEMID = 11000143; OBJECTIVE_AMOUNT = 8; function onStart(player, quest) quest:StartSequence(SEQ_000); end function onFinish(player, quest) end function onStateChange(player, quest, sequence) if (sequence == SEQ_ACCEPT) then quest:SetENpc(ENPC_NICOLIAUX, QFLAG_TALK); elseif (sequence == SEQ_000) then quest:SetENpc(ENPC_NICOLIAUX); quest:SetENpc(BNPC_MUSK_ANGLER); elseif (sequence == SEQ_001) then quest:SetENpc(ENPC_NICOLIAUX, QFLAG_REWARD); end end function onTalk(player, quest, npc, eventName) local npcClassId = npc.GetActorClassId(); local seq = quest:GetSequence(); -- Offer the quest if (npcClassId == ENPC_NICOLIAUX and seq == SEQ_ACCEPT) then local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventNicoliauxStart", 0, OBJECTIVE_AMOUNT); if (questAccepted == 1) then player:AcceptQuest(quest); end player:EndEvent(); return; -- Quest Progress elseif (seq == SEQ_000) then if (npcClassId == ENPC_NICOLIAUX) then callClientFunction(player, "delegateEvent", player, quest, "processEvent010", 0, OBJECTIVE_AMOUNT); end --Quest Complete elseif (seq == SEQ_001) then if (npcClassId == ENPC_NICOLIAUX) then callClientFunction(player, "delegateEvent", player, quest, "processEvent020"); callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9); player:CompleteQuest(quest); end end quest:UpdateENPCs(); player:EndEvent(); end function onKillBNpc(player, quest, bnpc) if (quest:GetSequence() == SEQ_000 and bnpc == BNPC_AURORA_ANGLER) then local counterAmount = quest:GetData():IncCounter(COUNTER_QUESTITEM); attentionMessage(player, 25226, OBJECTIVE_ITEMID, 1, counterAmount, OBJECTIVE_AMOUNT); -- You obtain (X of Y) if (counterAmount >= OBJECTIVE_AMOUNT) then attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete! quest:StartSequence(SEQ_001); end end end function getJournalInformation(player, quest) return quest:GetData():GetCounter(COUNTER_QUESTITEM), 0, 0, 0, OBJECTIVE_AMOUNT; end function getJournalMapMarkerList(player, quest) local sequence = quest:getSequence(); if (sequence == SEQ_000) then return MRKR_ANGLER_AREA; elseif (sequence == SEQ_001) then return MRKR_NICOLIAUX; end end