using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FFXIVClassic_Map_Server.dataobjects { class Actor { enum Appearance { MODEL, SIZE, COLORINFO, FACEINFO, HIGHLIGHT_HAIR, VOICE, WEAPON1, WEAPON2, WEAPON3, HEADGEAR, BODYGEAR, LEGSGEAR, HANDSGEAR, FEETGEAR, WAISTGEAR, UNKNOWN1, R_EAR, L_EAR, UNKNOWN2, UNKNOWN3, R_FINGER, L_FINGER } public uint actorID; public uint displayNameID; public string customDisplayName; public uint[] appearanceIDs; public float positionX, positionY, positionZ; public float oldPositionX, oldPositionY, oldPositionZ; public float rotation; public ushort moveState; public Actor(uint id) { actorID = id; } } }