using FFXIVClassic_Lobby_Server.packets; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory { class ChangeEquipmentPacket { public const ushort OPCODE = 0x014D; public const uint PACKET_SIZE = 0x28; public const UInt16 SLOT_MAINHAND = 0x00; public const UInt16 SLOT_OFFHAND = 0x01; public const UInt16 SLOT_THROWINGWEAPON = 0x04; public const UInt16 SLOT_PACK = 0x05; public const UInt16 SLOT_POUCH = 0x06; public const UInt16 SLOT_HEAD = 0x08; public const UInt16 SLOT_UNDERSHIRT = 0x09; public const UInt16 SLOT_BODY = 0x0A; public const UInt16 SLOT_UNDERGARMENT = 0x0B; public const UInt16 SLOT_LEGS = 0x0C; public const UInt16 SLOT_HANDS = 0x0D; public const UInt16 SLOT_BOOTS = 0x0E; public const UInt16 SLOT_WAIST = 0x0F; public const UInt16 SLOT_NECK = 0x10; public const UInt16 SLOT_EARS = 0x11; public const UInt16 SLOT_WRISTS = 0x13; public const UInt16 SLOT_RIGHTFINGER = 0x15; public const UInt16 SLOT_LEFTFINGER = 0x16; public static SubPacket buildPacket(uint playerActorID, ushort equipSlot, uint inventorySlot) { ulong combined = equipSlot | (inventorySlot << 32); return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(combined)); } } }