require("global"); properties = { permissions = 0, parameters = "s", description = "Adds a quest by .", } function onTrigger(player, argc, glId) if player then local glIdAsNumber = tonumber(glId); if (glIdAsNumber == nil) then player:AddQuest(glId); else player:AddQuest(glIdAsNumber); end else print(sender.."unable to add guildleve, ensure player name is valid."); end; end;