require("magic"); function onMagicPrepare(caster, target, spell) return 0; end; function onMagicStart(caster, target, spell) return 0; end; --Increased Damage and reduced recast time in place of stun function onCombo(caster, target, spell) spell.statusChance = 0; spell.basePotency = spell.basePotency * 1.5; spell.recastTimeMs = spell.recastTimeMs / 2; end; function onMagicFinish(caster, target, spell, action) magic.onMagicFinish(caster, target, spell, action) end;