require("global"); require("weaponskill"); function onSkillPrepare(caster, target, skill) return 0; end; function onSkillStart(caster, target, skill) return 0; end; --Increased damage function onPositional(caster, target, skill) skill.basePotency = skill.basePotency * 1.5; end; function onSkillFinish(caster, target, skill, action) return weaponskill.onSkillFinish(caster, target, skill, action); end;