require("global"); require("weaponskill"); function onSkillPrepare(caster, target, skill) return 0; end; function onSkillStart(caster, target, skill) return 0; end; function onSkillFinish(caster, target, skill, action) caster.AddTP(1000); return weaponskill.onSkillFinish(caster, target, skill, action); end;