using System; using System.IO; namespace FFXIVClassic_Map_Server.packets.send.actor { class SetActorIdleAnimationPacket { public const ushort OPCODE = 0x144; public const uint PACKET_SIZE = 0x28; public static SubPacket BuildPacket(uint playerActorID, uint targetID, uint idleAnimationId) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Seek(0x6, SeekOrigin.Begin); binWriter.Write((UInt16)(idleAnimationId&0xFFFF)); } } return new SubPacket(OPCODE, playerActorID, targetID, data); } } }