using System; namespace FFXIVClassic_Map_Server.packets.send.actor { class SetActorTargetAnimatedPacket { public const ushort OPCODE = 0x00D3; public const uint PACKET_SIZE = 0x28; public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint targetID) { return new SubPacket(OPCODE, playerActorID, targetID, BitConverter.GetBytes((ulong)targetID)); } } }