using System.Text; namespace FFXIVClassic_Map_Server.packets.send.player { class SetChocoboNamePacket { public const ushort OPCODE = 0x0198; public const uint PACKET_SIZE = 0x40; public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, string name) { if (Encoding.Unicode.GetByteCount(name) >= 0x20) name = "ERR: Too Long"; return new SubPacket(OPCODE, playerActorID, targetActorID, Encoding.ASCII.GetBytes(name)); } } }