using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.actors.chara.ai; using FFXIVClassic_Map_Server.actors.chara.ai.controllers; namespace FFXIVClassic_Map_Server.actors.chara.npc { class Ally : BattleNpc { // todo: ally class is probably not necessary public Ally(int actorNumber, ActorClass actorClass, string uniqueId, Area spawnedArea, float posX, float posY, float posZ, float rot, ushort actorState, uint animationId, string customDisplayName) : base(actorNumber, actorClass, uniqueId, spawnedArea, posX, posY, posZ, rot, actorState, animationId, customDisplayName) { aiContainer = new AIContainer(this, new AllyController(this), new PathFind(this), new TargetFind(this)); this.allegiance = CharacterTargetingAllegiance.Player; this.isAutoAttackEnabled = true; this.isMovingToSpawn = false; } } }