--[[ OrdinaryRetainer Script Functions: eventTalkRetainerOther() - eventTalkRetainerMenu(mode, hasPossessions) - Opens the main menu. If mode == 2, hide dismiss option. eventTalkRetainerDismissal(hasPossessions) - Show dismiss confirmation. eventTalkRetainerMannequin(0:enable/1:disable confirm) - Show bazaar modeling confirmation. eventTalkRetainerItemTrade(?) - ??Opens retainer storage?? eventTalkRetainerItemList(?) - ??Opens bazaar?? eventReturnResult(?, ?) - ??Trade related?? sayToPlayer(actorClassId, messageType, argument) - Makes the retainer say a phrase to the player. eventTalkFinish() - Stops npc from looking at player. eventPlayerTurn(angle) - Turns player to angle. --]] require ("global") function init(npc) return false, false, 0, 0; end function onEventStarted(player, npc, triggerName) callClientFunction(player, "eventTalkRetainerItemList", 1); --callClientFunction(player, "eventTalkRetainerDismissal", 0, false); player:EndEvent(); end