using FFXIVClassic.Common; using FFXIVClassic_Map_Server.dataobjects; using FFXIVClassic_Map_Server.packets.send.group; using FFXIVClassic_Map_Server.packets.send.groups; using System.Collections.Generic; namespace FFXIVClassic_Map_Server.actors.group { class Group { public const uint PlayerPartyGroup = 10001; public const uint CompanyGroup = 20002; public const uint GroupInvitationRelationGroup = 50001; public const uint TradeRelationGroup = 50002; public const uint BazaarBuyItemRelationGroup = 50009; public const uint RetainerGroup = 80001; public const uint MonsterPartyGroup = 10002; public const uint ContentGroup_GuildleveGroup = 30001; public const uint ContentGroup_PublicPopGroup = 30002; public const uint ContentGroup_SimpleContentGroup24A = 30003; public const uint ContentGroup_SimpleContentGroup32A = 30004; public const uint ContentGroup_SimpleContentGroup128 = 30005; public const uint ContentGroup_SimpleContentGroup24B = 30006; public const uint ContentGroup_SimpleContentGroup32B = 30007; public const uint ContentGroup_RetainerAccessGroup = 30008; public const uint ContentGroup_SimpleContentGroup99999 = 30009; public const uint ContentGroup_SimpleContentGroup512 = 30010; public const uint ContentGroup_SimpleContentGroup64A = 30011; public const uint ContentGroup_SimpleContentGroup64B = 30012; public const uint ContentGroup_SimpleContentGroup64C = 30013; public const uint ContentGroup_SimpleContentGroup64D = 30014; public const uint ContentGroup_SimpleContentGroup64E = 30015; public const uint ContentGroup_SimpleContentGroup64F = 30016; public const uint ContentGroup_SimpleContentGroup64G = 30017; public const uint ContentGroup_SimpleContentGroup24C = 30018; public readonly ulong groupIndex; public Group(ulong groupIndex) { this.groupIndex = groupIndex; } public virtual int GetMemberCount() { return 0; } public virtual uint GetTypeId() { return 0; } public virtual string GetGroupName() { return ""; } public virtual int GetGroupLocalizedName() { return -1; } public virtual List BuildMemberList(uint id) { return new List(); } public void SendGroupPacketsAll(params uint[] ids) { for (int i = 0; i < ids.Length; i++) { Session session = Server.GetServer().GetSession(ids[i]); if (session != null) SendGroupPackets(session); } } public void SendGroupPacketsAll(List ids) { for (int i = 0; i < ids.Count; i++) { Session session = Server.GetServer().GetSession(ids[i]); if (session != null) SendGroupPackets(session); } } public void SendDeletePackets(params uint[] ids) { for (int i = 0; i < ids.Length; i++) { Session session = Server.GetServer().GetSession(ids[i]); if (session != null) SendDeletePacket(session); } } public void SendDeletePackets(List ids) { for (int i = 0; i < ids.Count; i++) { Session session = Server.GetServer().GetSession(ids[i]); if (session != null) SendDeletePacket(session); } } public virtual void SendGroupPackets(Session session) { ulong time = Utils.MilisUnixTimeStampUTC(); List members = BuildMemberList(session.id); session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this)); session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this)); int currentIndex = 0; while (true) { if (GetMemberCount() - currentIndex >= 64) session.QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); else if (GetMemberCount() - currentIndex >= 32) session.QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); else if (GetMemberCount() - currentIndex >= 16) session.QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); else if (GetMemberCount() - currentIndex > 0) session.QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex)); else break; } session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this)); } public void SendDeletePacket(Session session) { if (session != null) session.QueuePacket(DeleteGroupPacket.buildPacket(session.id, this)); } public virtual void SendInitWorkValues(Session session) { } } }