using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFXIVClassic_Lobby_Server.common { static class Utils { private static readonly uint[] _lookup32 = CreateLookup32(); private static uint[] CreateLookup32() { var result = new uint[256]; for (int i = 0; i < 256; i++) { string s = i.ToString("X2"); result[i] = ((uint)s[0]) + ((uint)s[1] << 16); } return result; } public static string ByteArrayToHex(byte[] bytes) { var lookup32 = _lookup32; var result = new char[(bytes.Length * 3) + ((bytes.Length/16) < 1 ? 1 : (bytes.Length/16)*3) + bytes.Length+60]; int numNewLines = 0; for (int i = 0; i < bytes.Length; i++) { var val = lookup32[bytes[i]]; result[(3 * i) + (17 * numNewLines) + 0] = (char)val; result[(3 * i) + (17 * numNewLines) + 1] = (char)(val >> 16); result[(3 * i) + (17 * numNewLines) + 2] = ' '; result[(numNewLines * (3*16+17)) + (3 * 16) + (i % 16)] = (char)bytes[i] >= 32 && (char)bytes[i] <= 126 ? (char)bytes[i] : '.'; if (i != bytes.Length - 1 && bytes.Length > 16 && i != 0 && (i+1) % 16 == 0) { result[(numNewLines * (3*16+17)) + (3 * 16) + (16)] = '\n'; numNewLines++; } } return new string(result); } /* /// /// Grabs an instance of a class directly from the MySqlDataReader instead of manually building from GetString() etc. /// /// Type of object to return /// Reader instance /// new T public static T GetSQLObject(this MySql.Data.MySqlClient.MySqlDataReader reader) { var obj = Activator.CreateInstance(typeof(T)); var fields = obj.GetType().GetFields(); foreach (var field in obj.GetType().GetFields()) { var attrs = field.GetCustomAttributes(typeof(System.Runtime.Serialization.DataMemberAttribute), true) as System.Runtime.Serialization.DataMemberAttribute[]; if (attrs.Length == 0) { continue; } var fieldID = attrs[0].Name; var fieldType = field.FieldType; field.SetValue(obj, reader.GetValue(reader.GetOrdinal(fieldID))); } return (T)obj; }*/ } }