using FFXIVClassic.Common; using FFXIVClassic_Map_Server.packets; using FFXIVClassic_Map_Server.actors; using FFXIVClassic_Map_Server.Actors.Chara; using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.packets.send.actor; using FFXIVClassic_Map_Server.utils; using MySql.Data.MySqlClient; using Newtonsoft.Json; using System; using System.Collections.Generic; namespace FFXIVClassic_Map_Server.Actors { class Npc : Character { private uint actorClassId; public NpcWork npcWork = new NpcWork(); public Npc(uint id, string actorName, uint zoneId, float posX, float posY, float posZ, float rot, ushort actorState, uint animationId, uint displayNameId, string customDisplayName, string className) : base(id) { this.actorName = actorName; this.actorClassId = id; this.positionX = posX; this.positionY = posY; this.positionZ = posZ; this.rotation = rot; this.animationId = animationId; this.className = className; this.displayNameId = displayNameId; this.customDisplayName = customDisplayName; this.zoneId = zoneId; loadNpcTemplate(id); charaWork.battleSave.potencial = 1.0f; charaWork.parameterSave.state_mainSkill[0] = 3; charaWork.parameterSave.state_mainSkill[2] = 3; charaWork.parameterSave.state_mainSkillLevel = 2; charaWork.parameterSave.hp[0] = 500; charaWork.parameterSave.hpMax[0] = 500; charaWork.property[0] = 1; charaWork.property[1] = 1; if (className.Equals("JellyfishScenarioLimsaLv00")) { charaWork.property[2] = 1; npcWork.hateType = 1; } charaWork.property[3] = 1; charaWork.property[4] = 1; } public SubPacket createAddActorPacket(uint playerActorId) { return AddActorPacket.buildPacket(actorId, playerActorId, 8); } public override SubPacket createScriptBindPacket(uint playerActorId) { List lParams; Player player = Server.GetWorldManager().GetPCInWorld(playerActorId); lParams = LuaEngine.doActorInstantiate(player, this); if (lParams == null) { className = "PopulaceStandard"; lParams = LuaUtils.createLuaParamList("/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, 0xF47F6, false, false, 0, 1, "TEST"); } return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams); } public override BasePacket getSpawnPackets(uint playerActorId, uint spawnType) { List subpackets = new List(); subpackets.Add(createAddActorPacket(playerActorId)); subpackets.AddRange(getEventConditionPackets(playerActorId)); subpackets.Add(createSpeedPacket(playerActorId)); subpackets.Add(createSpawnPositonPacket(playerActorId, 0x0)); subpackets.Add(createAppearancePacket(playerActorId)); subpackets.Add(createNamePacket(playerActorId)); subpackets.Add(createStatePacket(playerActorId)); subpackets.Add(createIdleAnimationPacket(playerActorId)); subpackets.Add(createInitStatusPacket(playerActorId)); subpackets.Add(createSetActorIconPacket(playerActorId)); subpackets.Add(createIsZoneingPacket(playerActorId)); subpackets.Add(createScriptBindPacket(playerActorId)); return BasePacket.createPacket(subpackets, true, false); } public override BasePacket getInitPackets(uint playerActorId) { ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId); //Properties for (int i = 0; i < charaWork.property.Length; i++) { if (charaWork.property[i] != 0) propPacketUtil.addProperty(String.Format("charaWork.property[{0}]", i)); } //Parameters propPacketUtil.addProperty("charaWork.parameterSave.hp[0]"); propPacketUtil.addProperty("charaWork.parameterSave.hpMax[0]"); propPacketUtil.addProperty("charaWork.parameterSave.mp"); propPacketUtil.addProperty("charaWork.parameterSave.mpMax"); propPacketUtil.addProperty("charaWork.parameterTemp.tp"); if (charaWork.parameterSave.state_mainSkill[0] != 0) propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[0]"); if (charaWork.parameterSave.state_mainSkill[1] != 0) propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[1]"); if (charaWork.parameterSave.state_mainSkill[2] != 0) propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[2]"); if (charaWork.parameterSave.state_mainSkill[3] != 0) propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[3]"); propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkillLevel"); //Status Times for (int i = 0; i < charaWork.statusShownTime.Length; i++) { if (charaWork.statusShownTime[i] != 0xFFFFFFFF) propPacketUtil.addProperty(String.Format("charaWork.statusShownTime[{0}]", i)); } //General Parameters for (int i = 3; i < charaWork.battleTemp.generalParameter.Length; i++) { if (charaWork.battleTemp.generalParameter[i] != 0) propPacketUtil.addProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i)); } propPacketUtil.addProperty("npcWork.hateType"); return BasePacket.createPacket(propPacketUtil.done(), true, false); } public uint getActorClassId() { return actorClassId; } public void loadNpcTemplate(uint id) { using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) { try { conn.Open(); string query = @" SELECT base, size, hairStyle, hairHighlightColor, hairVariation, faceType, characteristics, characteristicsColor, faceEyebrows, faceIrisSize, faceEyeShape, faceNose, faceFeatures, faceMouth, ears, hairColor, skinColor, eyeColor, voice, mainHand, offHand, spMainHand, spOffHand, throwing, pack, pouch, head, body, legs, hands, feet, waist, neck, leftEar, rightEar, leftIndex, rightIndex, leftFinger, rightFinger FROM gamedata_actor_appearance WHERE id = @templateId "; MySqlCommand cmd = new MySqlCommand(query, conn); cmd.Parameters.AddWithValue("@templateId", id); using (MySqlDataReader reader = cmd.ExecuteReader()) { while (reader.Read()) { //Handle Appearance modelId = reader.GetUInt32(0); appearanceIds[Character.SIZE] = reader.GetUInt32(1); appearanceIds[Character.COLORINFO] = (uint)(reader.GetUInt32(16) | (reader.GetUInt32(15) << 10) | (reader.GetUInt32(17) << 20)); //17 - Skin Color, 16 - Hair Color, 18 - Eye Color appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.getFaceInfo(reader.GetByte(6), reader.GetByte(7), reader.GetByte(5), reader.GetByte(14), reader.GetByte(13), reader.GetByte(12), reader.GetByte(11), reader.GetByte(10), reader.GetByte(9), reader.GetByte(8))); appearanceIds[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt32(3) | reader.GetUInt32(2) << 10); //5- Hair Highlight, 4 - Hair Style appearanceIds[Character.VOICE] = reader.GetUInt32(17); appearanceIds[Character.MAINHAND] = reader.GetUInt32(19); //appearanceIds[Character.WEAPON2] = reader.GetUInt32(22); appearanceIds[Character.HEADGEAR] = reader.GetUInt32(26); appearanceIds[Character.BODYGEAR] = reader.GetUInt32(27); appearanceIds[Character.LEGSGEAR] = reader.GetUInt32(28); appearanceIds[Character.HANDSGEAR] = reader.GetUInt32(29); appearanceIds[Character.FEETGEAR] = reader.GetUInt32(30); appearanceIds[Character.WAISTGEAR] = reader.GetUInt32(31); appearanceIds[Character.R_EAR] = reader.GetUInt32(32); appearanceIds[Character.L_EAR] = reader.GetUInt32(33); appearanceIds[Character.R_RINGFINGER] = reader.GetUInt32(36); appearanceIds[Character.L_RINGFINGER] = reader.GetUInt32(37); } } } catch (MySqlException e) { Program.Log.Error(e.ToString()); } finally { conn.Dispose(); } } } public void loadEventConditions(string eventConditions) { EventList conditions = JsonConvert.DeserializeObject(eventConditions); this.eventConditions = conditions; } } }