using System; using System.IO; namespace FFXIVClassic_Map_Server.packets.send.player { class SendAchievementRatePacket { public const ushort OPCODE = 0x019F; public const uint PACKET_SIZE = 0x30; public static SubPacket buildPacket(uint playerActorID, uint achievementId, uint progressCount, uint progressFlags) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((UInt32)achievementId); binWriter.Write((UInt32)progressCount); binWriter.Write((UInt32)progressFlags); } } return new SubPacket(OPCODE, playerActorID, playerActorID, data); } } }