using System; using System.IO; namespace FFXIVClassic_Map_Server.packets.send.actor { class SetGrandCompanyPacket { public const ushort OPCODE = 0x0194; public const uint PACKET_SIZE = 0x28; public static SubPacket buildPacket(uint sourceActorID, uint targetActorID, ushort currentAllegiance, ushort rankLimsa, ushort rankGridania, ushort rankUldah) { byte[] data = new byte[PACKET_SIZE - 0x20]; using (MemoryStream mem = new MemoryStream(data)) { using (BinaryWriter binWriter = new BinaryWriter(mem)) { binWriter.Write((Byte)currentAllegiance); binWriter.Write((Byte)rankLimsa); binWriter.Write((Byte)rankGridania); binWriter.Write((Byte)rankUldah); } } return new SubPacket(OPCODE, sourceActorID, targetActorID, data); } } }